import 'package:flutter/material.dart';

const lightColorScheme = ColorScheme(
  brightness: Brightness.light,
  primary: Color(0xFF2954CE),
  onPrimary: Color(0xFFFFFFFF),
  primaryContainer: Color(0xFFDCE1FF),
  onPrimaryContainer: Color(0xFF00164F),
  secondary: Color(0xFF595D72),
  onSecondary: Color(0xFFFFFFFF),
  secondaryContainer: Color(0xFFDEE1F9),
  onSecondaryContainer: Color(0xFF161B2C),
  tertiary: Color(0xFF75546F),
  onTertiary: Color(0xFFFFFFFF),
  tertiaryContainer: Color(0xFFFFD7F5),
  onTertiaryContainer: Color(0xFF2C122A),
  error: Color(0xFFBA1A1A),
  errorContainer: Color(0xFFFFDAD6),
  onError: Color(0xFFFFFFFF),
  onErrorContainer: Color(0xFF410002),
  // background: Color(0xFFFEFBFF),
  background: Color(0xFFFFFFFF),
  onBackground: Color(0xFF1B1B1F),
  surface: Color(0xFFFEFBFF),
  onSurface: Color(0xFF1B1B1F),
  surfaceVariant: Color(0xFFE2E1EC),
  onSurfaceVariant: Color(0xFF45464F),
  outline: Color(0xFF767680),
  onInverseSurface: Color(0xFFF2F0F4),
  inverseSurface: Color(0xFF303034),
  inversePrimary: Color(0xFFB6C4FF),
  shadow: Color(0xFF000000),
  // surfaceTint: Color(0xFF2954CE),
);

const darkColorScheme = ColorScheme(
  brightness: Brightness.dark,
  primary: Color(0xFFB6C4FF),
  onPrimary: Color(0xFF00277E),
  primaryContainer: Color(0xFF003AB1),
  onPrimaryContainer: Color(0xFFDCE1FF),
  secondary: Color(0xFFC2C5DD),
  onSecondary: Color(0xFF2B3042),
  secondaryContainer: Color(0xFF424659),
  onSecondaryContainer: Color(0xFFDEE1F9),
  tertiary: Color(0xFFE3BADA),
  onTertiary: Color(0xFF432740),
  tertiaryContainer: Color(0xFF5B3D57),
  onTertiaryContainer: Color(0xFFFFD7F5),
  error: Color(0xFFFFB4AB),
  errorContainer: Color(0xFF93000A),
  onError: Color(0xFF690005),
  onErrorContainer: Color(0xFFFFDAD6),
  background: Color(0xFF1B1B1F),
  onBackground: Color(0xFFE4E1E6),
  surface: Color(0xFF1B1B1F),
  onSurface: Color(0xFFE4E1E6),
  surfaceVariant: Color(0xFF45464F),
  onSurfaceVariant: Color(0xFFC6C6D0),
  outline: Color(0xFF90909A),
  onInverseSurface: Color(0xFF1B1B1F),
  inverseSurface: Color(0xFFE4E1E6),
  inversePrimary: Color(0xFF2954CE),
  shadow: Color(0xFF000000),
  // surfaceTint: Color(0xFFB6C4FF),
);
